Audio Demo Reel
FEATURED PROJECTS
Pickleball: Smash (2023)
1PXL Studios (1st Playable Productions / Gold Creek Games)
Sound Designer
I began working at 1st Playable Productions as a Designer Graduate Co-op in the fall 2022, which evolved into a Designer Apprentice role beginning in 2023. I was been involved in a number of products over the past 18 months, serving as a QA Tester, Game Designer and Sound Designer.
I am especially proud of the work that I did as a Sound Designer on Pickleball: Smash, which is available on all major platforms and consoles. I recorded and produced my own sound effects using Pro Tools and Audacity, many of which are included in core gameplay features. Additionally, I utilized various in-house and external sound banks as sources for specific effects.
Boardwalk Arcade 2 (2024)
1PXL Studios (1st Playable Productions / Gold Creek Games)
Designer
Boardwalk Arcade 2 was another game I contributed to during my time at 1st Playable Productions. As a member of the design team, I was responsible for determining where audio effects were needed, and creating them. The techniques I employed were much the same as the ones I used when working on Pickleball: Smash, which you can learn more about by watching my demo reel linked above.
Veni, Vidi, Vici (2023)
Snowbed Studios
Producer / Project Manager, Music Composer, Combat Sound Designer, Social Media Manager
Veni, Vidi, Vici is a 2D rhythm / dungeon crawler game created by a nine-member student development team. Lost and alone, you must traverse mysterious dungeons and befriend magical creatures… through dance battles!
I led the team and created the soundtrack and combat sound effects. Among the thirty participating games RPI’s GameFest 2022 (from NYU, RIT, RPI), Veni, Vidi, Vici was recognized with the following two awards:
- Excellence in Audio Finalist
- Excellence in Design Winner
The game was selected to represent RPI and the New York State Pavilion at GDC 2023. I attended the conference along with two team members, presenting the game at the booth to event attendees.
I used multiple audio plug-ins in FL Studio to build the chiptune soundtrack from the ground up. I also did final editing in Audacity, and used MuseScore as a way to notate my pieces. From boss battle themes to general level themes, I had a chance to explore a wide array of themes and choices.
Bezos’ (2021)
Student Project
Sound Designer
Bezos’ is a puzzle-based proof-of-concept project created for RPI’s Game Development I course.
OTHER PROJECTS
Wheel Steal (2022)
Knucklebones Interactive (Boston, MA)
Role: Audio Design Intern
Wheel Steal is an educational, multiplayer, spelling game for kids, developed in Unity. Based off of the physical play game, Wheel Steal by Knucklebones, this digital version draws from the physical game but adds in many more new and exciting elements that are only made possible in a digital space!
This was a great internship that I participated in going into my sophomore year. The team was incredibly supportive and I learned a lot about creating sound effects with real-world tools, as well as microphone setup and mixing.