Emily M. McNee
I’m a recent Rensselaer Polytechnic Institute (RPI) graduate with a Bachelor’s in Game Science eager to dive into the world of game development.
While at school, I pursued a dual-major in Games and Simulation Arts and Science (GSAS) and Music, with a minor in Business Management. As my resume highlights, I achieved Dean’s list every semester, and graduated Magna Cum Laude. In October 2023, I also received the Founders Award of Excellence, the highest honor given at RPI’s Honors Convocation ceremony. In addition, I have been a Phalanx Society member since Spring 2023, RPI’s Senior Leadership and Service Honor Society.
I’m a go-getter with a can-do attitude. More specifically, I’m a passionate, young producer and audio designer with creative ambitions and a love for making video games. Through numerous jobs, projects and extracurricular activities, I’ve honed my skills as both a leader and developer, as well as my sharp eye for detail and love for working in teams. This includes my experience as Designer Apprentice at 1st Playable Productions, where I primarily focused on game design and sound design for multiple projects, including producing sound effects and levels for Pickleball: Smash (2023) and Boardwalk Arcade 2 (2024). I also led student development teams at RPI, including Snowbed Studios, the collaborators behind the award-winning rhythm game Veni, Vidi, Vici (see below), and served as President of the RPI Game Development Club for almost three years, during which time I oversaw organizational efforts and revitalized beloved programs and events, such as the Rensselaer Games Showcase.
I am especially proud of the work that I did as the overall Project Manager, Sound Designer, Music Composer and lead Social Media Manager for a game my team developed at RPI during the Spring 2023 semester (Veni, Vidi, Vici). I enjoyed leading our team of eight developers, as well as writing and producing all of the original music and sound for the game. In May 2022, our game won the “Excellence in Design” category at GameFest 2022 (among thirty participating games submitted from students at NYU, RIT, and RPI), as well as being a finalist in the “Excellence in Audio” category for my original soundtrack and sound effects. Veni, Vidi, Vici was selected as one of a handful of game selected by RPI and the New York State Pavilion at GDC 2023. I enjoyed traveling to San Francisco and presented the game at the booth to event attendees, along with two team members.
I am a strong communicator and writer, highly collaborative and a well-organized team player. I embrace opportunities to overcome challenges, and enjoy leading teams and managing for success. Here’s a few leadership lessons that I recently drafted based on my project management experiences thus far, as well as those learned from working at various internships and part-time jobs in the business.
To download or to view my resume, please click here.